Total War: Warhammer is one of the best Total War games I’ve ever played, and fans of either franchise should find themselves with a winner here. Deep hero progression and a well-executed Chaos invasion round out a campaign that, while it has some flaws in set-up and pacing, fulfilled all of my deepest fantasies of seeing giant, impossible armies clashing amidst the shrieking of griffins and the glow of flaming meteors summoned from the sky. Some factions (Vampire Counts, Greenskins) are more fun than others (Dwarfs), but none feel underdeveloped or unfinished. The current roster of starting positions in the campaign feels thin, but each army therein is a distinctly different experience. Total War: Warhammer is brimming with exciting ideas, interesting characters, and outright, skull-stompingly delightful units and faction mechanics. Fantasy units and armies running off of the Total War mechanics? What could be better? Of course, there was also the fear – would they mess this up, forever tainting both franchises? The game launches next week, and it looks like they did a good job. The marriage of Total War and the Warhammer universe seemed like a match made in heaven.
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